Anne Frank The Anne Frank House Authorized Graphic Biography by Sid Jacobson and Ernie Colon
The story begins with the youths of Anne's parents, Otto and Edith, then traces the family's trajectory through WWI, into WWII, and finally beyond it to Otto's postwar activities and his death in 1980. Anne's childhood is portrayed against the background of the Depression and the rise of Nazism. The narration mixes historical background and informative "snapshots" of events like Germany's Nuremberg Laws of 1935, Kristallnacht, and the concentration camps, with details about the Franks and their household. Personality and life are added not just through Anne's oft-quoted diary but other contemporary memoirs and narratives--all listed in a bibliography--along with a chronology of world events and Anne's life. The combination of history, memoir, and richly detailed graphic representations creates a powerful whole, a beautiful and important graphic novel that will be enjoyed by adults and children alike.
Wednesday, December 8, 2010
Some more new books.
The Miracle Stealer by Neil Connelly
A beautiful novel about the complicated issues of faith, love, family, and pain. Anderson's voice compels you forward, and her honest search to "save" her brother brings you, and her, right up to the limits of heartbreak and the endlessness of redemption. Only a "children's" book can address these issues with such honesty, complexity, and grace.
The Unidentified by Rae Mariz
In a startlingly plausible dystopian society, the school system has failed to the point that the government gives over control of national education to corporations. These conglomerates have banded together to create what are known as Game Centers. Here students like Katey Dade, or Kid, go to “school” in refurbished shopping malls. They swipe cards to get in and out, they carry issued cell phones with GPS trackers, they post continuously to profile pages and status feeds (similar to Facebook and Twitter), while administrators and corporate officials monitor their every move. Students who achieve the highest scores in games, set the coolest fashion trends, and gain the utmost popularity are “Branded,” instantly assisting the corporations to plug their wares. Kid coasts, never looking to become Branded, but then she is taken up by not just one corporate sponsor, but two, as a “trendspotter.” As she tries to balance new expectations with betrayals by lifelong friends and new relationships, Kid also begins to question the societal structure around her. Drawn to the prank-pulling group calling themselves The Unidentified, she longs for her previous anonymity and blissful ignorance of the shady dealings all around her. Well written and featuring a cast that most readers will find some sort of connection with, this novel is an impressive debut. Teens will immediately be able to see the connections to today's technology-dependent society and imagine how the future could be eerily like the setting in The Unidentified. Kid takes readers through myriad emotions on her whirlwind tour as a “name” in the game, and readers will be fixated until the very end.
Birth Marked by Carag M. O'Brien
In a dystopian world of the future, apprentice midwife Gaia, who has served the Enclave faithfully along with her parents, is thrust suddenly into a crisis. She delivers her first baby independently of her midwife mother and takes it to the Enclave inside the Wall as the first of her monthly quota of three newborns. Then her parents are arrested and she learns that they will soon be executed. Gaia springs into action and smuggles herself into the Enclave to rescue them. What follows is an exciting, almost breakneck adventure, as Gaia tries to discover what information the Enclave wants from her and her mother and tries to save both of them from prison. Along the way there is a mildly romantic turn to the story as Gaia develops a friendship and attraction to one of the soldiers, a man with a mysterious past. This world is one in which a small society, composed of an elite inside the Wall and a subservient class outside, is completely cut off from knowledge of anyone or anything outside of its borders. The rulers are authoritarian and mysterious and resemble a monarchy rather than the strictly ideological communitarian system in Lois Lowry's The Giver (Houghton, 1993). The cliff-hanger ending sets up the action for a sequel. Readers who enjoy adventures with a strong heroine standing up to authority against the odds will enjoy this compelling tale.
A beautiful novel about the complicated issues of faith, love, family, and pain. Anderson's voice compels you forward, and her honest search to "save" her brother brings you, and her, right up to the limits of heartbreak and the endlessness of redemption. Only a "children's" book can address these issues with such honesty, complexity, and grace.
The Unidentified by Rae Mariz
In a startlingly plausible dystopian society, the school system has failed to the point that the government gives over control of national education to corporations. These conglomerates have banded together to create what are known as Game Centers. Here students like Katey Dade, or Kid, go to “school” in refurbished shopping malls. They swipe cards to get in and out, they carry issued cell phones with GPS trackers, they post continuously to profile pages and status feeds (similar to Facebook and Twitter), while administrators and corporate officials monitor their every move. Students who achieve the highest scores in games, set the coolest fashion trends, and gain the utmost popularity are “Branded,” instantly assisting the corporations to plug their wares. Kid coasts, never looking to become Branded, but then she is taken up by not just one corporate sponsor, but two, as a “trendspotter.” As she tries to balance new expectations with betrayals by lifelong friends and new relationships, Kid also begins to question the societal structure around her. Drawn to the prank-pulling group calling themselves The Unidentified, she longs for her previous anonymity and blissful ignorance of the shady dealings all around her. Well written and featuring a cast that most readers will find some sort of connection with, this novel is an impressive debut. Teens will immediately be able to see the connections to today's technology-dependent society and imagine how the future could be eerily like the setting in The Unidentified. Kid takes readers through myriad emotions on her whirlwind tour as a “name” in the game, and readers will be fixated until the very end.
Birth Marked by Carag M. O'Brien
In a dystopian world of the future, apprentice midwife Gaia, who has served the Enclave faithfully along with her parents, is thrust suddenly into a crisis. She delivers her first baby independently of her midwife mother and takes it to the Enclave inside the Wall as the first of her monthly quota of three newborns. Then her parents are arrested and she learns that they will soon be executed. Gaia springs into action and smuggles herself into the Enclave to rescue them. What follows is an exciting, almost breakneck adventure, as Gaia tries to discover what information the Enclave wants from her and her mother and tries to save both of them from prison. Along the way there is a mildly romantic turn to the story as Gaia develops a friendship and attraction to one of the soldiers, a man with a mysterious past. This world is one in which a small society, composed of an elite inside the Wall and a subservient class outside, is completely cut off from knowledge of anyone or anything outside of its borders. The rulers are authoritarian and mysterious and resemble a monarchy rather than the strictly ideological communitarian system in Lois Lowry's The Giver (Houghton, 1993). The cliff-hanger ending sets up the action for a sequel. Readers who enjoy adventures with a strong heroine standing up to authority against the odds will enjoy this compelling tale.
December 8
Winter is a good time to check out a book, snuggle up on the couch and read.
Here are three new addition to the library.
Girls got game edited by Sue Macy
Gr. 6-9. Nine American women authors, including Virginia Euwer Wolff and Jacqueline Woodson, were invited to contribute original short stories about girls playing sports to this collection. Their contemporary realistic fiction mixes with a smattering of poetry sharing the leitmotiv of athleticism. The most successful stories offer engaging characters, artistically plotted action, and strong literary voices, and many of the selections, while featuring sports, are "about" other matters: first love, fitting in at school or within one's family, and other issues of early adolescence. Along with traditionally organized team sports, the sports chosen by the characters include synchronized swimming, tetherball, horseback riding, and stickball. All of the authors have other works in print suitable for this age group, and each story's endnote describes the writer's relationship to sports both as a girl and as a woman.
The Scorch Trials by James Dashner(Sequel to the Maze Runner)
Solving the Maze was supposed to be the end. No more puzzles. No more variables. And no more running. Thomas was sure that escape meant he and the Gladers would get their lives back. But no one really knew what sort of life they were going back to.
In the Maze, life was easy. They had food, and shelter, and safety . . . until Teresa triggered the end. In the world outside the Maze, however, the end was triggered long ago.
Burned by sun flares and baked by a new, brutal climate, the earth is a wasteland. Government has disintegrated—and with it, order—and now Cranks, people covered in festering wounds and driven to murderous insanity by the infectious disease known as the Flare, roam the crumbling cities hunting for their next victim . . . and meal.
The Gladers are far from finished with running. Instead of freedom, they find themselves faced with another trial. They must cross the Scorch, the most burned-out section of the world, and arrive at a safe haven in two weeks. And WICKED has made sure to adjust the variables and stack the odds against them.
Thomas can only wonder—does he hold the secret of freedom somewhere in his mind? Or will he forever be at the mercy of WICKED?
Bullet Point by Peter Abrahams(Sequel to Reality Check)
Grade 9 Up—Budget cuts spell death for sports programs at East Canton High so Wyatt, a sophomore on the varsity baseball team, is encouraged to move to Silver City to play ball and continue his chances at a college scholarship. Even though a technicality dashes his hopes to join the team, he's at loggerheads with his stepfather and, after a particularly dangerous blowup, decides to move anyway. In Silver City, he realizes that he is now living in the prison town where the biological father he's never met is serving life for murder. Meanwhile, he meets 19-year-old impulsive Greer, whose father is also in prison. Curious to know the circumstances involving Wyatt's father's incarceration, they investigate in the hope that Sonny is innocent. Told in a rapid-fire style, this novel aims at dimension but comes up a little shallow. Too many coincidences render some characters mere plot devices, and Wyatt often comes to emotional understanding too quickly, as when he first meets his father or deals with a confusing girlfriend. That being said, the book will be an easy sell to teens, who will want to keep reading to unravel the mystery surrounding Sonny. With descriptions of foreclosed properties and tough economic realities peppered liberally throughout, along with strong language and sexual situations, this title is as gritty and raw as today's headlines.
Here are three new addition to the library.
Girls got game edited by Sue Macy
Gr. 6-9. Nine American women authors, including Virginia Euwer Wolff and Jacqueline Woodson, were invited to contribute original short stories about girls playing sports to this collection. Their contemporary realistic fiction mixes with a smattering of poetry sharing the leitmotiv of athleticism. The most successful stories offer engaging characters, artistically plotted action, and strong literary voices, and many of the selections, while featuring sports, are "about" other matters: first love, fitting in at school or within one's family, and other issues of early adolescence. Along with traditionally organized team sports, the sports chosen by the characters include synchronized swimming, tetherball, horseback riding, and stickball. All of the authors have other works in print suitable for this age group, and each story's endnote describes the writer's relationship to sports both as a girl and as a woman.
The Scorch Trials by James Dashner(Sequel to the Maze Runner)
Solving the Maze was supposed to be the end. No more puzzles. No more variables. And no more running. Thomas was sure that escape meant he and the Gladers would get their lives back. But no one really knew what sort of life they were going back to.
In the Maze, life was easy. They had food, and shelter, and safety . . . until Teresa triggered the end. In the world outside the Maze, however, the end was triggered long ago.
Burned by sun flares and baked by a new, brutal climate, the earth is a wasteland. Government has disintegrated—and with it, order—and now Cranks, people covered in festering wounds and driven to murderous insanity by the infectious disease known as the Flare, roam the crumbling cities hunting for their next victim . . . and meal.
The Gladers are far from finished with running. Instead of freedom, they find themselves faced with another trial. They must cross the Scorch, the most burned-out section of the world, and arrive at a safe haven in two weeks. And WICKED has made sure to adjust the variables and stack the odds against them.
Thomas can only wonder—does he hold the secret of freedom somewhere in his mind? Or will he forever be at the mercy of WICKED?
Bullet Point by Peter Abrahams(Sequel to Reality Check)
Grade 9 Up—Budget cuts spell death for sports programs at East Canton High so Wyatt, a sophomore on the varsity baseball team, is encouraged to move to Silver City to play ball and continue his chances at a college scholarship. Even though a technicality dashes his hopes to join the team, he's at loggerheads with his stepfather and, after a particularly dangerous blowup, decides to move anyway. In Silver City, he realizes that he is now living in the prison town where the biological father he's never met is serving life for murder. Meanwhile, he meets 19-year-old impulsive Greer, whose father is also in prison. Curious to know the circumstances involving Wyatt's father's incarceration, they investigate in the hope that Sonny is innocent. Told in a rapid-fire style, this novel aims at dimension but comes up a little shallow. Too many coincidences render some characters mere plot devices, and Wyatt often comes to emotional understanding too quickly, as when he first meets his father or deals with a confusing girlfriend. That being said, the book will be an easy sell to teens, who will want to keep reading to unravel the mystery surrounding Sonny. With descriptions of foreclosed properties and tough economic realities peppered liberally throughout, along with strong language and sexual situations, this title is as gritty and raw as today's headlines.
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